Alt Eriba Register Öffentliches Forum » Technik » EZNPC Jolteon ex B1 Guide for Mega Rising TCG Pocket » Antworten
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Christian44 |
Jan 16 2026, 09:05 Jolteon ex (Mega Rising) is a speedy Lightning Stage 1 EX with 140 HP, Electromagnetic Wall chip damage, and an efficient Beginning Bolt, making it a top pick for aggressive Pokémon TCG Pocket decks. Jolteon ex (B1) in the Mega Rising expansion is the kind of card you feel right away in Pokémon TCG Pocket. You drop it Active and the game pace changes. If you're building aggro, you're probably already thinking about getting pieces fast, and some players even stock up on essentials through EZNPC so they're not stuck waiting around when they want to try a new list. Jolteon ex isn't huge at 140 HP, but it's just tanky enough to force awkward lines, especially when the chip starts ticking every turn. Why Electromagnetic Wall Matters Electromagnetic Wall looks harmless until you've played a few matches into it. That 20 damage between turns stacks while you're doing other things: attaching Energy, setting up the Bench, or forcing switches. It's also "free" damage, which is the real selling point. Your opponent can't really ignore it, but answering it isn't always clean either. If they leave their Active in, it's getting worn down. If they retreat, you've already made them spend resources just to stop the bleeding. Building Around Fast Evolves Jolteon ex feels best when you lean into Boosted Evolution Eevee and aim for that early evolution. When you hit it, Beginning Bolt coming online right away is brutal. Sixty damage on the turn you evolve is enough to wipe plenty of setup Basics or put bigger targets into a two-hit range fast. A lot of people make the mistake of treating Jolteon ex like a mid-game closer. It's not. It's pressure from the first moment you can get it Active, and the deck should be built to do that on schedule, not "eventually." Switch Tricks and Staying Ahead The downside is obvious: it's an ex, so getting KO'd costs you two Prize cards. That means you can't just sit there and trade hits like you're playing a bulky control deck. Cards like Sabrina or Cyrus pull their weight because they let you steer what's taking the passive damage. Sometimes you're not even chasing a knockout, you're just forcing their frail Bench option forward so the Wall ticks once or twice and suddenly your next attack is lethal. Rocky Helmet can punish players who think they can brute-force through, and Red Card is great when you can tell they're holding a clean response. Pulling, Crafting, and Collector Choices Getting Jolteon ex can be annoying if you're relying only on Mega Gyarados packs, and the fancy variants can cost a ton. The nice part is you don't need the flash to win games. Crafting the base copy with Pack Points plays the same, and it's usually the smarter move if you're laddering. If you do want to chase upgrades or just skip the grind, some players look into Pokemon TCG Pocket Accounts so they can jump straight into testing lists instead of waiting on pulls. |