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Alt Eriba Register Öffentliches Forum » Technik » Top 5 Mistakes New Players Make in Trial of the Sekhemas


Gestartet von: Christian44 Dez 06 2025, 08:05
Christian44
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Dez 06 2025, 08:05
New players often wipe in Trial of the Sekhemas by treating it like regular PoE2 mapping, ignoring Honour buildup that converts mistakes into one-shot Honour Damage at room ends or boss phases. Top errors stem from poor planning, weak relics, and mistaking room gimmicks for combat arenas, but fixing them turns Floor 4 clears into routine Ascendancy farms.​

Mistake 1: Ignoring the Floor Map

Rushing into rooms without scouting via the Floor Map leads to Affliction overloads like reduced vision or defense loss, forcing random paths that snowball Honour. Always preview 2-3 rooms ahead, prioritizing Honour Resistance Boons over damage ones, and reroute around bad Afflictions even if it skips minor Boons—vision loss alone ends runs by blinding optimal paths.​

Mistake 2: Skipping Honour Resistance Relics

Equipping damage relics without Honour Resistance (aim 75% cap) lets every trap tick or mob graze convert into lethal spikes, especially on Floor 3-4 bosses. Trade or farm Honour-specific relics early; they slash Honour gain by 50%+, making Gauntlets survivable—newbies die to 14k Honour bursts that veterans tank effortlessly.​

Mistake 3: Fighting Mobs Instead of Mechanics

In Escape Trials, killing packs wastes time as crystals tick down; dodge-roll past 99% of enemies, following light trails from disabled crystals to extend timers safely. Ritual Trials demand caster kills at portals first, not wave-clearing—ignore adds until spawns halt, preventing Honour from mob leaks.​

Mistake 4: Greedily Taking All Boons

Grabbing every Boon ignores bundled Afflictions like "increased Honour gained" or movement nerfs, which amplify trap/death damage exponentially. Skip them ruthlessly; use Sacred Water at shrines to purge only if low Honour, and save excess for end-floor merchant Balala who offers run-savers like extra relics.​

Mistake 5: Botching Gauntlet Traps

Gauntlets kill most beginners via backtracking into triggered traps (poison clouds, darts)—dodge-roll through all hazards without waiting, memorizing patterns like spike timings for one-pass clears. They're the hardest room type, so path around them unless Honour-boosted; overcommitting turns "easy floors" into Honour bombs before bosses.​

Avoid these by practicing partial runs for Sacred Water/relics, stacking mobility over DPS, and treating Honour as a hidden boss. Consistent clears unlock jewels and Time-Lost rewards fast.​