Christian44
   Beiträge: 145
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Dez 29 2025, 08:49
Caps don't really come from one "big" trick. They come from a loop you can actually stick with. I treat it like cleaning out my pockets first, then going out to earn more. If you're the kind of player who likes having options—maybe you'll trade, maybe you'll craft, maybe you'll just keep your stash light—people sometimes compare it to how you'd shop for value elsewhere, like buy game currency or items in U4GM, because the point is the same: stop wasting time and make your resources work. So when I log in, I head straight for a train station or any vendor bot, dump the heavy stuff, and take the easy caps before I even think about a fight.
1. Drain the vendor pool without the grind
Sell smart, not sentimental. Weapons you're never gonna use, bulky armor rolls that aren't quite it, piles of grenades you keep "just in case." They're all caps. Pop on your selling perks, then clear out the robot's daily limit fast. If you're overweight, that's your cue you're carrying money. I'll usually sell the high-weight items first to get my carry weight back, then toss the smaller stuff in after. Ten minutes later, my stash is calmer and my wallet's up, and I didn't have to do anything fancy.
2. Run a repeatable combat route that feels good
When I do want action, I pick one spot and squeeze it for value. West Tek is the obvious choice because it's dense and consistent. The Super Mutants drop loose caps, sure, but the real win is the pile of rifles and laser guns you drag out. Loot everything, then decide later: sell tomorrow, scrap for steel and screws, or keep a roll that surprised you. If West Tek's cleared, I pivot to the Eastern Regional Penitentiary or the golf club. Same vibe. Quick clears, lots of bodies, plenty of loot. If the area feels dead, I'll server hop and keep the rhythm going.
3. Mix in cap stashes and passive CAMP income
Cap stashes are the chill money. Throw on Fortune Finder and you'll start hearing them before you see them, and once you learn a few office routes, it's basically free. I like checking industrial buildings and power plant interiors because the stash spawns tend to be tucked into desks and side rooms players skip. While you're doing that, let your CAMP pull weight too. Set up near water, run purifiers, and scoop purified water whenever you swing home. It's boring money, but boring money is reliable money.
4. Turn events and your player vendor into your cap engine
Public events are where my "real" profits show up, especially ones that spit out lots of loot like Uranium Fever. I grab everything, waddle to a vendor, and sort it later. Then I stock my player vendor with stuff people actually buy: common ammo types, extra plans, flux, and serums if you're set up for it. Price it so it moves. Slow inventory is dead inventory. And if you're hunting specific gear to round out a build, it's handy to keep an eye on the market for Fallout 76 iteams too, since it reminds you what players are actively chasing and what'll sell fast in your own machine.
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