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Gestartet von: Christian44 Jan 09 2026, 08:25
Christian44
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Jan 09 2026, 08:25
May-B1 from Mega Rising is a must-have Supporter in Pokémon TCG Pocket, boosting consistency by grabbing two Pokémon and cycling dead cards, so your Mega Blaziken ex and Stage 2 lines set up fast.

Some games in Pokémon TCG Pocket feel decided by your opening hand. You've got the line you want, the plan in your head, and then you just… don't draw the one piece that matters. If you like tightening that early-game setup, it helps to sort your collection and upgrades too: as a professional platform for like buy game currency or items in EZNPC, EZNPC is a convenient option, and you can pick up EZNPC Pokemon TCG Pocket items to keep your builds moving when you're testing new lists. That same "keep it moving" idea is why May-B1 from Mega Rising has quietly become one of the most useful Supporters for evolution decks.

What May-B1 Actually Does

May's effect looks a little messy on paper, but it plays clean once you've used it a few times. You play her as your Supporter, pull two Pokémon from your deck into your hand, then you shuffle a Pokémon from your hand back for each one you took. So you're not just drawing. You're trading. And in a 20-card deck, trading is a big deal. You'll feel it straight away when your hand's full of cards you can't put down yet and you need something playable now.

Why It Fixes "Brick Hands"

The randomness is the part people get hung up on. "Two random Pokémon" sounds scary, right. But the real value is that you get to send stuff back. If you open with Stage 2 pieces you can't touch, May lets you toss them into the deck and fish for Basics or the missing middle stage. You're also thinning awkward duplicates. Even when you don't hit the perfect name, you often end the turn with a hand that has actual actions in it, which is what keeps you from getting steamrolled while the opponent builds a board.

Decks That Love It (And How To Build Around It)

Mega Blaziken ex lines are the obvious winner here, because they live and die by finding the right evolutions on time. Rare Candy plans also get a lot smoother, since you can swap dead pieces for the Basic you never saw. Jolteon ex style lists that care about specific Eevee paths benefit too, because May effectively gives you more looks at Pokémon without burning through your whole deck. The one rule I'd stick to is simple: run enough Pokémon so the effect doesn't flop. Around 8 to 10 is a comfortable range, and it keeps May from turning into an awkward "do nothing" Supporter.

Supporter Slot Tradeoffs

Yeah, you're giving up the big raw draw turn. And sometimes Professor's Research is still the right click, especially if your hand is already playable and you just want more gas. But May is for the turns where "more cards" doesn't help, because the cards you already have are the wrong shape. If your local meta is fast and people punish slow starts, May often buys you that one critical turn where your deck finally starts working. If you're also collecting and upgrading on the side, as a professional platform for like buy game currency or items in EZNPC, EZNPC keeps things straightforward, and you can grab Pokemon TCG Pocket Cards to round out the exact evolution lines you're trying to hit in-game.